BramTeurlings / 3DGameBridge

Wrapper Project for easy implementation of function in any 3D Game Bridge project
GNU General Public License v3.0
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[GB-89] 3DGameBridge: Implement DX12 Weaver #161

Open BramTeurlings opened 11 months ago

BramTeurlings commented 11 months ago

Decide whether it should be call a weaver to prevent ambiguity


Originally reported by , imported from: 3DGameBridge: Implement DX12 Weaver
  • assignee:
  • status: In Review
  • priority: Medium
  • resolution: Unresolved
  • imported: 2024-04-04
BramTeurlings commented 11 months ago

Subtask of parent task GB-85

BramTeurlings commented 10 months ago

712020:c26664a4-c3de-4473-a0b4-5a76804d5628:

We could do this at the same time as implementing weaving in UEVR

BramTeurlings commented 8 months ago

712020:f91dd24e-5296-4a9d-90d9-b287c639e252:

Chose to make a very simple version that does the bare minimum:

We will have to design it in a better way later when we redesign the platform and weaver side of Game Bridge

BramTeurlings commented 8 months ago

712020:f91dd24e-5296-4a9d-90d9-b287c639e252:

Can weave the openxr example correctly

BramTeurlings commented 8 months ago

[Duplicates: GB-223]

BramTeurlings commented 8 months ago

[Duplicates: GB-234]

BramTeurlings commented 8 months ago

[Epic: Implement SRGB Wrapper (V1.0)]