Closed BramTeurlings closed 1 week ago
712020:f91dd24e-5296-4a9d-90d9-b287c639e252:
Renders 2 views from multiple swapchains and configurable settings to: enable layer blending, alpha premultiplication and gamma correction without branches in the shader
To make UEVR work with SR through OpenXR, a specialized runtime is needed. SR Hydra is not built in a way that supports the experience we have in mind for gaming in SR.
Criteria minimal running application:
It should not support:
Originally reported by , imported from: OpenXR Runtime: Render 2 views to the screen