Closed mahdiRemal closed 7 years ago
@mahdiRemal , what Unity3d version do you use?
Unity 5.6.2f1
+1, i'm seeing this too. Unity 5.6.1f1 xcode 8.3.3
@mahdiRemal , @shirkan check please your Branch prefab, I was able to reproduce that issue when I set prefab fields with empty values.
My branch prefab isn't empty, attaching images of the prefab and the BranchData.asset.
I have the same fields filled in Branch prefab as @shirkan, Unity 5.6.2f1, and I'm using Xcode V9.0
@mahdiRemal , @shirkan something strange happens, I have no this issue, try please delete IOS build and make new from scratch
I am going to create new project from scratch, may be I will be able to catch this issue.
Also, can you describe me your steps to reproduce that issue?
My steps: 1) Click Branch link 2) Start building and running from xcode 3) Then I move the app to background and click link again 4) Then I close the app and click link again
I created new project with Branch plugin, all is ok. Unity 5.6.2f1 + xcode 9
I'm using unity cloud build, not local building
I experience the crash after the app is already installed and NOT open. I click on a branch link in my iOS device and the app is starting, but crashing only after a few seconds.
let's try this way:
1) open Branch.cs
2) goto row 411
3) comment that rows
if (BranchData.Instance.testMode) {
_setBranchKey(BranchData.Instance.testBranchKey);
}
else {
_setBranchKey(BranchData.Instance.liveBranchKey);
}
@antonargunov This makes the app crash even when starting it normally, without clicking a branch link.
commenting the lines in Branch.cs
if (BranchData.Instance.testMode) {
_setBranchKey(BranchData.Instance.testBranchKey);
}
else {
_setBranchKey(BranchData.Instance.liveBranchKey);
}
causes the app to crash at launch in all cases, just like what @shirkan commented.
I've tried to Delete All Branch files and reimport using the unity package, this too didn't solve the problem, and the same crash with first time open through branch link occurs.
And finally, I've tried to build a clean empty unity project and only included Branch unity package. and I still experience the same issue of crash in first launch through branch link.
So to generate the crash:
make sure the app is not running in the background ["double tap the home button" in most iphones, in IphoneX "swipe up from the bottom of the screen" to see the list of background suspended apps, and swipe up to dismiss/close the app that is running], now sense the app is not running in the background, simply trigger its open from a branch link, and the crash should occur.
Tested on iPhone 5s, IOS 11.0.1, Unity 5.6.2f1, and Xcode 9.0, using whatsapp application as the app that contains the branch link that will open the unity project with branch package.
here is another log unmodified generated from the empty Unity App with only branch package: the device name used is "Kammelna’s iPhone"
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Notice: This report is abbreviated for syslog inclusion because it could not be saved to disk.
Symbolication may be possible by manually cleaning up and including the Binary Image section of a full report from this same device -- good luck!
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Process: kammelna [1821]
Path: /private/var/containers/Bundle/Application/3B5338AE-4C4B-4094-ACAE-717CA59723DE/kammelna.app/kammelna
OS Version: iPhone OS 11.0.1 (15A402)
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Triggered by Thread: 0
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Application Specific Information:
abort() called
Oct 19 13:28:19 Kammelnas-iPhone SpringBoard(SplashBoard)[53] <Notice>: [net.whatsapp.WhatsApp] Snapshot data for <XBApplicationSnapshot: 0x13764ff20; \M-b\M^@\M-&958DB75F9B5F> written to file: /private/var/mobile/Containers/Data/Application/11F36BD8-A96D-4C70-8956-50B56642A051/Library/Caches/Snapshots/net.whatsapp.WhatsApp/downscaled/8BE28401-72A9-406C-94A0-958DB75F9B5F@2x.png
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x0000000181f75348 0x181f54000 + 136008
1 libsystem_pthread.dylib 0x0000000182089354 0x182086000 + 13140
2 libsystem_c.dylib 0x0000000181ee4fd8 0x181e82000 + 405464
3 libc++abi.dylib 0x0000000181948068 0x181946000 + 8296
4 libc++abi.dylib 0x0000000181948210 0x181946000 + 8720
5 libobjc.A.dylib 0x0000000181970810 0x181968000 + 34832
6 libc++abi.dylib 0x000000018196054c 0x181946000 + 107852
7 libc++abi.dylib 0x000000018195fea8 0x181946000 + 106152
8 libobjc.A.dylib 0x000000018197065c 0x181968000 + 34396
9 CoreFoundation 0x000000018245bc80 0x18231a000 + 1318016
10 kammelna 0x000000010100f93c 0x100cb0000 + 3537212
11 kammelna 0x000000010100eb68 0x100cb0000 + 3533672
12 kammelna 0x0000000101<\M-b\M^@\M-&>
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 1:
0 libsystem_pthread.dylib 0x0000000182086c2c 0x182086000 + 3116
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 2:
0 libsystem_kernel.dylib 0x0000000181f75dbc 0x181f54000 + 138684
1 libsystem_pthread.dylib 0x0000000182086fb0 0x182086000 + 4016
2 libsystem_pthread.dylib 0x0000000182086c30 0x182086000 + 3120
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 3:
0 libsystem_kernel.dylib 0x0000000181f75dbc 0x181f54000 + 138684
1 libsystem_pthread.dylib 0x0000000182086fb0 0x182086000 + 4016
2 libsystem_pthread.dylib 0x0000000182086c30 0x182086000 + 3120
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 4:
0 libsystem_pthread.dylib 0x0000000182086c2c 0x182086000 + 3116
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 5:
0 libsystem_pthread.dylib 0x0000000182086c2c 0x182086000 + 3116
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 6 name: com.apple.uikit.eventfetch-thread
Thread 6:
0 libsystem_kernel.dylib 0x0000000181f54bc4 0x181f54000 + 3012
1 libsystem_kernel.dylib 0x0000000181f54a3c 0x181f54000 + 2620
2 CoreFoundation 0x0000000182403ce4 0x18231a000 + 957668
3 CoreFoundation 0x00000001824018b0 0x18231a000 + 948400
4 CoreFoundation 0x00000001823222d8 0x18231a000 + 33496
5 Foundation 0x0000000182d4a6e4 0x182d3e000 + 50916
6 Foundation 0x0000000182d69afc 0x182d3e000 + 178940
7 UIKit 0x000000018c41b02c 0x18b85c000 + 12316716
8 Foundation 0x0000000182e4b860 0x182d3e000 + 1103968
9 libsystem_pthread.dylib 0x000000018208832c 0x182086000 + 9004
10 libsystem_pthread.dylib 0x00000001820881f8 0x182086000 + 8696
11 libsystem_pthread.dylib 0x0000000182086c38 0x182086000 + 3128
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 7 name: GC Finalizer
Thread 7:
0 libsystem_kernel.dylib 0x0000000181f75150 0x181f54000 + 135504
1 libsystem_pthread.dylib 0x000000018208ad40 0x182086000 + 19776
2 kammelna 0x00000001015a3ac0 0x100cb0000 + 9386688
3 kammelna 0x0000000101589d84 0x100cb0000 + 9280900
4 kammelna 0x00000001015a082c 0x100cb0000 + 9373740
5 kammelna 0x00000001015a4200 0x100cb0000 + 9388544
6 libsystem_pthread.dylib 0x000000018208832c 0x182086000 + 9004
7 libsystem_pthread.dylib 0x00000001820881f8 0x182086000 + 8696
8 libsystem_pthread.dylib 0x0000000182086c38 0x182086000 + 3128
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 8 name: BatchDeleteObjects
Thread 8:
0 libsystem_kernel.dylib 0x0000000181f54c00 0x181f54000 + 3072
1 libdispatch.dylib 0x0000000181de33d4 0x181de0000 + 13268
2 libdispatch.dylib 0x0000000181de3d84 0x181de0000 + 15748
3 kammelna 0x00000001012b266c 0x100cb0000 + 6301292
4 kammelna 0x00000001011f7b20 0x100cb0000 + 5536544
5 kammelna 0x00000001012b1bbc 0x100cb0000 + 6298556
6 libsystem_pthread.dylib 0x000000018208832c 0x182086000 + 9004
7 libsystem_pthread.dylib 0x00000001820881f8 0x182086000 + 8696
8 libsystem_pthread.dylib 0x0000000182086c38 0x182086000 + 3128
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 9 name: AsyncReadManager
Thread 9:
0 libsystem_kernel.dylib 0x0000000181f54c00 0x181f54000 + 3072
1 libdispatch.dylib 0x0000000181de33d4 0x181de0000 + 13268
2 libdispatch.dylib 0x0000000181de3d84 0x181de0000 + 15748
3 kammelna 0x000000010110a804 0x100cb0000 + 4564996
4 kammelna 0x000000010110a5bc 0x100cb0000 + 4564412
5 kammelna 0x00000001012b1bbc 0x100cb0000 + 6298556
6 libsystem_pthread.dylib 0x000000018208832c 0x182086000 + 9004
7 libsystem_pthread.dylib 0x00000001820881f8 0x182086000 + 8696
8 libsystem_pthread.dylib 0x0000000182086c38 0x182086000 + 3128
Oct 19 13:28:19 Kammelnas-iPhone ReportCrash(CrashReporterSupport)[1822] <Notice>: Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x00000001c40f25b7
x4: 0x0000000181965afd x5: 0x000000016f14d300 x6: 0x000000000000006e x7: 0xffffffffffffffec
x8: 0x0000000008000000 x9: 0x0000000004000000 x10: 0x000000018208d63c x11: 0x0000000000000003
x12: 0xffffffffffffffff x13: 0x0000000000000001 x14: 0x0000000181efb557 x15: 0x0000000000000010
x16: 0x0000000000000148 x17: 0x00000000ffffffff x18: 0x0000000000000000 x19: 0x0000000000000006
x20: 0x00000001b2e1bb80 x21: 0x000000016f14d300 x22: 0x0000000000000303 x23: 0x00000001b2e1bc60
x24: 0x00000001b2e1bc60 x25: 0x0000000000000014 x26: 0x00000001c0461f00 x27: 0x0000000000000000
x28: 0x0000000002ffffff fp: 0x000000016f14d260 lr: 0x0000000182089354
sp: 0x000000016f14d230 pc: 0x0000000181f75348 cpsr: 0x00000000
Oct 19 13:28:19 Kammelnas-iPhone callservicesd[127] <Notice>: Updated isRunning for <private> because new application state is 4
Oct 19 13:28:19 Kammelnas-iPhone homed(HomeKitDaemon)[149] <Notice>: Received app state changed with info {
BKSApplicationStateAppIsFrontmost = 0;
BKSApplicationStateExtensionKey = 0;
SBApplicationStateDisplayIDKey = "net.whatsapp.WhatsApp";
SBApplicationStateKey = 4;
SBApplicationStateProcessIDKey = 1779;
SBApplicationStateRunningReasonsKey = (
{
SBApplicationStateRunningReasonAssertionIdentifierKey = "FBSceneSnapshotAction:net.whatsapp.WhatsApp";
SBApplicationStateRunningReasonAssertionReasonKey = 4;
},
{
SBApplicationStateRunningReasonAssertionIdentifierKey = Suspending;
SBApplicationStateRunningReasonAssertionReasonKey = 10001;
},
{
SBApplicationStateRunningReasonAssertionIdentifierKey = "Called by UIKit, from <redacted>";
SBApplicationStateRunningReasonAssertionReasonKey = 4;
},
{
SBApplicationStateRunningReasonAssertionIdentifierKey = "Called by UIKit, from <redacted>";
SBApplicationStateRunningReasonAssertionReasonKey = 4;
},
{
SBApplicationStateRunningReasonAssertionIdentifierKey = "Called by UIKit, from <redacted>";
SBApplicationStateRunningReasonAssertionReasonKey = 4;
}
);
SBMostElevatedStateForProcessID = 4;
}
@mahdiRemal , delete your branch key etc. and send me please your "empty" project
@mahdiRemal , @shirkan
let's try this way:
1) Open BranchPostProcessBuild.cs
2) goto row 117
3) comment rows
else if (line.Contains("CLANG_ENABLE_MODULES") ) {
fCurrentXcodeProjFile.Write("\t\t\t\tCLANG_ENABLE_MODULES = YES;\n");
}
There you go @antonargunov:
https://drive.google.com/drive/folders/0ByYNJCzcr2yZUUozdFhZSlFJS1E?usp=sharing
In this shared folder there is the .zip for the compiled Xcode project "kinda useless but maybe helpful in debugging", and a .zip file for the "not too empty" Unity project with Branch Unity Package only.
I hope they help...
@antonargunov I'll give it a try but I strongly doubt it will change something. I see that PBXProject.cs and another SDK post processor script is setting CLANG_ENABLE_MODULES to YES...
@mahdiRemal , thank you, I will try @shirkan , as I understood, you use Unity cloud for building, UCB had an issue with Soomla plugin (you can try to find info); that issue was because Soomla used custom compile flag in xcode project. Try please changed postprocess script with UCB.
@antonargunov, regarding your latest suggestion to:
comment rows
else if (line.Contains("CLANG_ENABLE_MODULES") ) {
fCurrentXcodeProjFile.Write("\t\t\t\tCLANG_ENABLE_MODULES = YES;\n");
}
in BranchPostProcessBuild.cs
I've tried that and it seems to have no effect on the issue, such that the same behavior before commenting the lines is exhibited.
Branch Links crash the app when they are used first to open it, and they resume the app correctly when the app is in the background.
@mahdiRemal , I sent a request to access to your zip file.
@antonargunov, done, sorry for the inconvenience!
@antonargunov Just did, same result. Also, I see that the bug Soomla caused (which no longer exists for more than a year I think) was fixed in UCB. Anyways, it happens also with local build so I guess this is not the problem here.
@mahdiRemal , @shirkan I have no this issue in test projects from @mahdiRemal .
Something strange happens.
I will ask you to try our ios native testbed: https://github.com/BranchMetrics/ios-branch-deep-linking
@antonargunov Please supply exact steps what to do
@shirkan , 1) download Branch IOS TestBed from github https://github.com/BranchMetrics/ios-branch-deep-linking 2) open Branch-TestBed.xcworkspace 3) set your params for deep linking in Branch-TestBed-Info.plist 4) build and launch
I want to check if native testbed has this issue
@antonargunov, I've downloaded Branch IOS TestBed, provided my game app key
in the info.plist, and applinks:
in the associated domains capability, configured the provisioning profiles to mine, and it worked perfectly...
The issue is no longer there, and I was able to open the app from branch links or resume the app from the background with no crashes. Also old links I created for the game was correctly launching the test bed.
So it seems that IOS TestBed is working fine "As Expected".
@mahdiRemal , thanks
@mahdiRemal , @shirkan try please this version of plugin https://www.dropbox.com/s/sl5ocp404exydxi/BranchUnityWrapper.unitypackage?dl=0
Hi @antonargunov, I've tried the early version "0.3.25" BranchUnityPackage you shared through Dropbox, and Sadly, the issue is still there, with no differences.
Here are some more crash analytics we record of our app, some of them may be related to this issue:
Native Crash - __pthread_kill (Unknown File)
Thread 0 (crashed)
0 libsystem_kernel.dylib __pthread_kill
1 libsystem_c.dylib abort
2 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
3 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
4 CoreFoundation __handleUncaughtException
5 libobjc.A.dylib _objc_terminate()
6 libc++abi.dylib std::__terminate(void (*)())
7 libc++abi.dylib std::terminate()
8 libdispatch.dylib _dispatch_client_callout
9 libdispatch.dylib _dispatch_block_invoke_direct$VARIANT$mp
10 FrontBoardServices __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__
11 FrontBoardServices -[FBSSerialQueue _performNext]
12 FrontBoardServices -[FBSSerialQueue _performNextFromRunLoopSource]
13 CoreFoundation __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
14 CoreFoundation __CFRunLoopDoSource0
15 CoreFoundation __CFRunLoopDoSources0
16 CoreFoundation __CFRunLoopRun
17 CoreFoundation CFRunLoopRunSpecific
18 GraphicsServices GSEventRunModal
19 UIKit UIApplicationMain
20 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
21 libdyld.dylib start
Native Crash - <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d> (Unknown File)
Thread 0 (crashed)
0 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
1 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
2 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
3 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
4 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
5 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
6 UIKit <system symbols missing>
7 UIKit <system symbols missing>
8 libdispatch.dylib <system symbols missing>
9 libdispatch.dylib <system symbols missing>
10 libdispatch.dylib <system symbols missing>
11 libdispatch.dylib <system symbols missing>
12 libdispatch.dylib <system symbols missing>
13 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
14 CoreFoundation __CFRunLoopRun
15 CoreFoundation CFRunLoopRunSpecific
16 GraphicsServices GSEventRunModal
17 UIKit <system symbols missing>
18 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
19 libdyld.dylib <system symbols missing>
Native Crash - CFDictionaryGetValue (Unknown File)
Thread 0 (crashed)
0 CoreFoundation CFDictionaryGetValue
1 Foundation _NSSetBoolValueAndNotify
2 AVFoundation -[AVPlayerItem _updateVideoSuppressionOnFigPlaybackItem:basedOnOutputs:]
3 AVFoundation __58-[AVPlayerItem(AVPlayerItemOutputs) _evaluateVideoOutputs]_block_invoke
4 libdispatch.dylib _dispatch_call_block_and_release
5 libdispatch.dylib _dispatch_client_callout
6 libdispatch.dylib _dispatch_queue_serial_drain$VARIANT$mp
7 libdispatch.dylib _dispatch_queue_invoke$VARIANT$mp
8 libdispatch.dylib _dispatch_main_queue_callback_4CF$VARIANT$mp
9 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
10 CoreFoundation __CFRunLoopRun
11 CoreFoundation CFRunLoopRunSpecific
12 GraphicsServices GSEventRunModal
13 UIKit UIApplicationMain
14 OurApp <symbols missing for uuid: 4498c6d01882394fa5c1299da538bb5d>
15 libdyld.dylib start
Notice that UIKit was one of the packages that were changed with the latest “@/# import” bug… could that be related somehow?
@mahdiRemal try please branch plugin in empty project
@antonargunov - I experience the same issue with SDK v0.3.25 as well.
@antonargunov, I've used the (Early access UnityBranchV0.3.25) in a new empty unity project, and the issue persists.
While trying debugging our App, I think I've found the issue in one of the logs, or at least something really close to it...
Oct 25 10:48:07 My-iPhone OurApp[2462] <Notice>: Uncaught exception: NSInternalInconsistencyException: Invalid Branch key format. Passed key is ''.
(
0 CoreFoundation 0x000000018245bd50 <redacted> + 148
1 libobjc.A.dylib 0x0000000181970528 objc_exception_throw + 56
2 CoreFoundation 0x000000018245bc80 <redacted> + 0
3 OurApp 0x000000010089f73c +[Branch setBranchKey:] + 536
4 OurApp 0x000000010089e968 +[Branch getInstance:] + 28
5 OurApp 0x0000000100898268 -[BranchUnityWrapper continueUserActivity:] + 56
6 OurApp 0x0000000100891d48 -[BranchAppController application:continueUserActivity:restorationHandler:] + 76
7 UIKit 0x000000018bad1260 <redacted> + 168
8 UIKit 0x000000018be34814 <redacted> + 76
9 UIKit 0x000000018be3558c <redacted> + 72
10 UIKit
Oct 25 10:48:07 My-iPhone OurApp(CoreFoundation)[2462] <Notice>: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid Branch key format. Passed key is ''.'
*** First throw call stack:
Branch key was read as empty... Could the problem be bound to specific branch keys? this may explain why you couldn't reproduce it... Also, it's good to note that our Branch key works fine in Unity Android, and in Native IOS... And of course it works fine in Unity IOS if the app was running in background.
Hope this log can make some progress.
@mahdiRemal
Also, it's good to note that our Branch key works fine in Unity Android, and in Native IOS... And of course it works fine in Unity IOS if the app was running in background.
+1, exactly what I'm experiencing.
@antonargunov - is it possible this issue is related to some server-side configuration at your end? The crash is happening quite fast when trying to start the app, so I highly doubt it, but still, it might worth checking, isn't it?
@mahdiRemal Open please xcode project: 1) do you have "branch_key" value in plist? 2) do you have "_branchKey" value in BranchiOSWrapper.mm?
I've checked my info.plist, and it seem to include the branch_key
correctly:
I've also checked the _branchKey
value and it looks like this:
probably that wasn't helpful.
I also noticed that I had this comment from Xcode, in BranchiOSWrapper.mm :
I'm not sure how I can debug these values at runtime, if you'd like me to do so, can you give me a brief description, if that helps...
@mahdiRemal 1) Open Unity3d project 2) Make some changes in Branch prefab (for example: add symbol and then delete symbol) 3) You will see two buttons "Update IOS Wrapper" and "Update Android Manifest" 4) Tap both
All will work nice. Note: or you can add value into _branchKey manually
@antonargunov Excellent, works great for me. Please note, whenever Branch SDK is updated, these settings are overridden (also BranchData.asset). You should clearly state it in your docs, or even better, think about a way to fix it. This is an ugly pitfall for the users. Thanks for your dedicated support. Cheers.
Yep, it finally worked, The solution is rather very simple, I feel ashamed that I fell into it, even when I recreated a new branch unity project.
What made the issue worse was its symptoms "works on background, but not fresh launches".
+1 important note from @shirkan
Please note, whenever Branch SDK is updated, these settings are overridden (also BranchData.asset). You should clearly state it in your docs, or even better, think about a way to fix it. This is an ugly pitfall for the users.
Thanks a lot for your efforts with us @antonargunov, also thanks for your time and help @shirkan.
The issue is resolved.
So what we learned from this issue is that with every Branch update you do, don't forget to press on (Update IOS Wrapper). hopefully that gets automated soon.
In the latest Unity Branch commit V0.3.24 "the one that fixed IOS @/# import bug"
When an App is being first opened by a Branch link in IOS, it crashes. When an App is being sent to foreground after being suspended, it functions correctly.
"OurApp" is the name of our game app //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////Error log////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////End of log////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
The issue holds with Unity Branch Demo.