Note: Some classes also got reformatted bc the formatting seemed weirdly broken. If that was intentional you can probably just revert it after a merge.
This pr adds multiple nether biomes to the mod that can generate (aside from vanilla nether), including:
Glowing Jungle a nether biome with less fire and dense giant mushrooms
Condemned Barrens a biome covered in soul sand and nether cacti, with the occasional giant mushroom
Blazing Soils similar to the nether, but with more fire and a redder netherrack variant
Mushroom Forest like the glowing jungle but less dense and with less ground cover, and more fire. Generates as a sub biome of the vanilla nether
As I am not completely sure of how the config should be integrated with the biomes I have left that mostly to you as the mod creator.
I also tweaked how blue and green large mushrooms generate a bit so that they have more chances to be able to generate each time the generate method is called
Note: Some classes also got reformatted bc the formatting seemed weirdly broken. If that was intentional you can probably just revert it after a merge.
This pr adds multiple nether biomes to the mod that can generate (aside from vanilla nether), including:
As I am not completely sure of how the config should be integrated with the biomes I have left that mostly to you as the mod creator.