A simple OpenCV plugin that integrates the OpenCV library into UE4. The plugin includes some blueprint classes that demonstrate how OpenCV can interact with the engine.
I was wondering how to use the plugin exactly, because the link for the in-depth description of the plugin sent me to the wrong page. Would any one be able to tell me where I am suppose to put my includes etc. of opencv in my project. The reason I am confused is because in this OpenCV-Plugin git, the WebcamReader is in MyProjectName\Plugins\OpenCV\Source\OpenCV, and not in MyProjectName\Source\MyProjectName.
Also, does anyone know how the WebcamReader is suppose to appear in the project, assuming the integration was well done ?
And aren't we suppose to add some blueprint to make the WebcamReader appear in the project ?
(Note : I had to update many files to fit the Unreal Engine 4.27 version and it now compiles, but I don't see the WebcamReader appear on the scene or something.)
Hello,
I have a few questions :
I was wondering how to use the plugin exactly, because the link for the in-depth description of the plugin sent me to the wrong page. Would any one be able to tell me where I am suppose to put my includes etc. of opencv in my project. The reason I am confused is because in this OpenCV-Plugin git, the WebcamReader is in MyProjectName\Plugins\OpenCV\Source\OpenCV, and not in MyProjectName\Source\MyProjectName.
Also, does anyone know how the WebcamReader is suppose to appear in the project, assuming the integration was well done ?
And aren't we suppose to add some blueprint to make the WebcamReader appear in the project ? (Note : I had to update many files to fit the Unreal Engine 4.27 version and it now compiles, but I don't see the WebcamReader appear on the scene or something.)
Thank you very much, Mathilde