Closed ghost closed 8 years ago
Does the research just double the time it's going to take to farm the villages?
This might be awhile since the only way to detect this is to find the research for every town
Can't you just make an option to farm for 10m instead of 5m? Will it solve the problem that way?
I could, but it'd cause more problems than it'd be worth. Every town you have would have to have the option along with it being saved/loaded. Hours of work for something that'll be replaced soon (I'm planning on letting you automatically research everything). I'll try to see if I can find a short term automatic fix after work today
The new farming also needs a lot more work put into it. You can farm less resources per day before upgrading now. It's probably automatically fixed if you have captain and doesn't let you farm it, but for non-captain users there will be issues.
Alright I'm off to work, but I attempted a fix. Try it out and let me know if it works, but keep your old .jar file in case it breaks everything since I haven't tested it.
Tried it out and doesn't work.
Alright. And you're using captain, correct? The fix I sent was for captain. I believe it should work correctly for non-captain users due to it giving difference information.
I still have about 5 hours until academy level 7 is complete and then I can work on a solution.
The problem is that I have no idea how they coded it. When I read the data, it still shows researches that aren't available such as booty and diplomacy. So they have the research shown as "villagers loyalty" to users, but it's something completely different on the backend
This issue should now be fixed. Everything now looks at current server time. Make sure your computer clock is correct though (it converts it to UTC time and then into unix time)!
Before, everything just went off me manually doing... current time + the interval to farm time (like 5mins, etc) before attempting again.
Working on it now that I have it researched. They no longer give the time after farming with this thing researched.
Fixed for captainless farming. It'd still be broken if you were using captain though (if it ever was?) because I haven't unlocked it yet on my current account.
Your farming system doesn't work on a world with those new farming villages when you research the technology "Villagers loyalty"