What steps will reproduce the problem?
1. Run andengineexample version 1.4.6
2. Run moving ball example
What is the expected output? What do you see instead?
The ball should bounce against the walls, but it stops at the wall and rides
along it.
What version of the product are you using? On what operating system?
1.4.6 on android 2.2.1
Please provide any additional information below.
Just remove the three lines after Ball is constructed in the onLoadScene()
function, and then set the Y and X velocity to DEMO_VELOCITY value in the Ball
constructor. Those three lines were causing a conflict with the physics
handler in the Ball class itself.
Original issue reported on code.google.com by daniel.m...@gmail.com on 4 Jun 2011 at 4:42
Original issue reported on code.google.com by
daniel.m...@gmail.com
on 4 Jun 2011 at 4:42