BrassGoggledCoders / SteamAgeRevolution

Formerly SteamCraft2
MIT License
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[1.12.2] Inserting with Inductive Logistics Pipes stops machines from running #31

Open MasterEnderman opened 5 years ago

MasterEnderman commented 5 years ago

Forge: 14.23.5.2836 Base: 3.12.1 SteamAgeRevolution: 0.5.1 Multiblock is formed correctly, iron ingots are inserted. image as soon as I break the highlighted pipe (inductive logistics) the crucible starts running and stops as soon as i reconnect the pipe to the crucible steam input.

FreneticScribbler commented 5 years ago

That's super weird...

MasterEnderman commented 5 years ago

The same thing happens with the Steam Furance. As soon as i remove the pipe it's starts processing the items. image

FreneticScribbler commented 5 years ago

Humhum, I really hope it isn't a bug in my multilblock handling...

MasterEnderman commented 5 years ago

I updated to the newest snapshot from jenkins and tested the steam hammer. It also does only work while i remove the pipe which provides the hammer with steam. So maybe it has something to do with your multiblock handling?

FreneticScribbler commented 5 years ago

Aw nooooooooooo

MasterEnderman commented 5 years ago

The same happens now with the steelworks (after switching to charcoal (thanks for letting me know)). I need to remove the insertion of molted iron and steam to make it work. if i reconnect one of them , it stops working.

FreneticScribbler commented 5 years ago

Gotta be a bug in teh interaction between my multiblock logic and IL's pipes - I've been using IE to test and that works fine. Have you got other pipes you could test with?

MasterEnderman commented 5 years ago

Integrated Dynamics, Actually Additions Fluid Laser, XNet and Immersive Engineering Fluid pipes are all working. so I guess the problem is caused by inserting with IL pipes. (extracting with IL pipes is fine. tested that aswell)

FreneticScribbler commented 5 years ago

Huh. The plot thickens...