Closed WolfieWaffle closed 9 years ago
I've not yet switched the slowness, only the fire resistance...I'll investigate it being broken.
Fire immunity can't be easily coded because you can change the player resistance to fire, but you have to change it back when the armor is not worn anymore, which is just more complicated than just using a potion effect.
You can just extinguish them if they are on fire, no?
Dirty, but it works.
Or should :P
Yes, but they get extinguished only when they come out of the fire, but they still get damaged while they are in fire.
Hrm. Ok.
Wait, so is this still open or did someone fix it? The first part seems like it got fixed, but the conversation afterwards seems like it's not.
On Thu, Jul 9, 2015 at 5:08 AM, Arona Jones notifications@github.com wrote:
Hrm. Ok.
— Reply to this email directly or view it on GitHub https://github.com/BrassGoggledCoders/SteamCraft2/issues/239#issuecomment-119912852 .
Its all working, back to using a potion effect for fire resistance tho
Ok, that's fine. As long as it doesn't override existing fire resistance effects you have on. Also, are the particles ambient?
Should be
Oooh, it might override existing fire resist though. Not much I can really do about that...
Maybe you could only apply it if you don't already have fire resistance?
On Tue, Jul 14, 2015 at 2:50 PM, Arona Jones notifications@github.com wrote:
Oooh, it might override existing fire resist though. Not much I can really do about that...
— Reply to this email directly or view it on GitHub https://github.com/BrassGoggledCoders/SteamCraft2/issues/239#issuecomment-121381299 .
I'm pretty sure it doesn't affect existing fire resistance. If the current effect is longer, than it doesn't change.
I mentioned a while ago that obsidian armor should probably not use potion effects. I saw somewhere that it was changed, but there are still some issues:
I am using the jenkins build 16.