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Bratah123
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BrackeysJam2024.1
Our game submission for Brackey's Game Jam 2024.1
MIT License
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Users can experience dealing with semi-intelligent enemies
#21
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KOOKIIEStudios
opened
5 months ago
KOOKIIEStudios
commented
5 months ago
Enemies at idle should slowly roam a fixed area
Enemies should chase user when user is too close
Enemies should be able to lose sight of of user (i.e. stop chasing)
Bosses can have at least skill(s) for ranged/AOE attacks