Open KOOKIIEStudios opened 5 months ago
Made some modification based on discussions made today. Also drafted some formulae for score calculation.
Note that a side effect of this formulae is that if a player keeps spamming potions but can't clear many floors before dying, they can have negative final scores
Global variables
FLOORS
BOSS_KILLS
HEAL_POT_COUNT
DEBUFF_POT_COUNT
TIME_PLAYED
Tabulation functions
calculate_score()
+ floori(exp((FLOORS-9)/7) + (FLOORS/10) + 1)
+ (CRITS * floori(pow(BOSS_KILLS/13, 2) + 1))
- (15 * HEAL_POT_COUNT)
)+ (1000*DEBUFF_POT_COUNT*floori(BOSS_KILLS/3))
)- pow(floor(TIME_PLAYED/320), 2)