Open Bratah123 opened 4 months ago
Also require mechanics for power scaling, with some level of RNG.
Plausible mechanics:
Rare
, Common
, Shabby
) for more/less statsFollowing discussion today, this has been changed to a purchase mechanic
Logic flow in procedural generation:
Require input from other devs on whether all mobs can drop new gear, and boss-clearing is only to unlock tougher mobs in the next room onwards? Or should only bosses drop new gear, and the mobs serve only to reveal doors