Index was outside the bounds of the array.
at System.BitmapExtension.GuessIfAlphaInverted(Bitmap bmp)
at System.Windows.Forms.TextureConverterDialog.Recommend()
at System.Windows.Forms.TextureConverterDialog.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
Version 0.78
Does this whenever I import textures. It mostly happens with large textures but if i scale them down It doesnt crash but at the end it will say there was somthing wrong with the header.
Index was outside the bounds of the array. at System.BitmapExtension.GuessIfAlphaInverted(Bitmap bmp) at System.Windows.Forms.TextureConverterDialog.Recommend() at System.Windows.Forms.TextureConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
Version 0.78 Does this whenever I import textures. It mostly happens with large textures but if i scale them down It doesnt crash but at the end it will say there was somthing wrong with the header.