BrawlCrate / BrawlCrateIssues

Separate issue tracker repo for bugs submitted from the application, matching BrawlBox's implementation
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Big X #178

Open BrawlCrate opened 4 years ago

BrawlCrate commented 4 years ago

most likely my pc I can't preview models - red "X"

v0.36c-h1 x86 Loading a model gives an error. I was just opening a default Falco model.

v0.36b x86 PokePark Stage + Character Error I imported the stage model and a few character models from PokePark 2 - Wonders Beyond, I took a preview of it, and the red x-mark with the white background appeared.

I used BrawlCrate (v0.36b).

v0.36b x86 model preview not appearing

v0.36 x86 didnt open

v0.36 x86 egg

v0.35-h1 x86 i just wanna open a file

v0.34-h3 x86

Unable to find an entry point named 'glGetUniformLocation' in DLL 'opengl32.dll'.
   at OpenTK.Graphics.OpenGL.GL.Core.GetUniformLocation(UInt32 program, String name)
   at OpenTK.Graphics.OpenGL.GL.GetUniformLocation(Int32 program, String name)
   at BrawlLib.OpenGL.GLTexture.Bind(Int32 index, Int32 program)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program, MDL0Node model, Boolean isMetal)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Prepare(MDL0MaterialRefNode mRef, Int32 shaderProgramHandle, MDL0Node model, String palette)
   at BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.Bind(Int32 prog)
   at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(Boolean wireframe, Boolean useShaders, MDL0MaterialNode material)
   at BrawlLib.SSBB.ResourceNodes.DrawCall.Render(ModelPanelViewport viewport)
   at BrawlLib.Internal.Windows.Controls.Model_Panel.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v)
   at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e)
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)