I opened a new brtsm stream, and loaded a large, hour and twenty minnute long .wav file.
It imediately crashed.
BrawlCrate Canary #4c862212236a0a60f9647931786de1516a8618b7 x86
Insufficient memory to continue the execution of the program.
at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
at BrawlLib.Internal.Audio.PCMStream..ctor(Byte[] wavData)
at BrawlLib.Internal.Windows.Forms.BrstmConverterDialog.LoadAudio(String path)
at BrawlLib.Internal.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
I opened a new brtsm stream, and loaded a large, hour and twenty minnute long .wav file.
It imediately crashed.
BrawlCrate Canary #4c862212236a0a60f9647931786de1516a8618b7 x86