BrawlCrate / BrawlCrateIssues

Separate issue tracker repo for bugs submitted from the application, matching BrawlBox's implementation
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Multi channel wav #251

Open BrawlCrate opened 3 years ago

BrawlCrate commented 3 years ago

I have no idea what this bug is but apparently this wants me to report it

v0.37 x86 Tried opening a multi channel wav to make a brstm.

BrawlCrate Canary #31179046ef40dce00ed9d42fea0c2991aee05d98 x86

Value does not fall within the expected range.
   at BrawlLib.Platform.Win32.DirectSound.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter)
   at BrawlLib.Internal.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc)
   at BrawlLib.Internal.Audio.wAudioProvider.CreateBuffer(IAudioStream target)
   at BrawlLib.Internal.Windows.Forms.BrstmConverterDialog.LoadAudio(String path)
   at BrawlLib.Internal.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e)
   at System.Windows.Forms.Form.CallShownEvent()
   at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()