I chose a new material for the object and it threw an error
v0.36b x86
Index was outside the bounds of the array.
at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Cull(MDL0MaterialNode material)
at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(Boolean wireframe, Boolean useShaders, MDL0MaterialNode material)
at BrawlLib.SSBB.ResourceNodes.DrawCall.Render(ModelPanelViewport viewport)
at BrawlLib.Internal.Windows.Controls.Model_Panel.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v)
at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e)
at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I chose a new material for the object and it threw an error
v0.36b x86