When a Mario Kart Wii Character file has been edited and saved, closing and reopening BrawlCrate screws up the model by sending vertexes flying all over the place. (Same thing happens when importing a model, too)
I don't know what's behind it but this should to be fixed IMAO.
When a Mario Kart Wii Character file has been edited and saved, closing and reopening BrawlCrate screws up the model by sending vertexes flying all over the place. (Same thing happens when importing a model, too)
I don't know what's behind it but this should to be fixed IMAO.