BreakfastCraft / BreakfastBuffet

For the BreakfastBuffet Modpack suggestions/error reporting
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Mod Addition/Removal Suggestion Thread #70

Closed UnNinja closed 8 years ago

UnNinja commented 8 years ago

Project Red (world generation module). ProjectRed has started adding some redpower2 machines, but they require the dust stuff and sapphires. Also volcanoes are cool.

Big Doors Adds 3x3 versions of the vanilla/1.8 doors. Allows for grander entrances and odd block length walls.

Extra Cells This was previously passed over because it wasn't being updated, it looks like someone has picked it back up.

FTB Utilities was recently updated to include options for chunk loading, among a plethora of existing and incoming features.

Botanical Addons Adds a bunch of nice cosmetic blocks to botania.

Sansu11 commented 8 years ago

A bit late for me to add to this since I'm sure you guys are already well underway in Dev of the next update but, here are a few more suggestions.

Thaumic Energistics Was previously removed since it wasn't being updated. Seems like it's being updated now.

Gadomancy Gadomancy adds a lot of thaumcraft automation. Dunno if ya'll were planning to update to Thaum5, but if not this would make people hate thaum a little less.

Practical Logistics Quality of life addition that I think would work well with AE2

Thaumic Bases I'm a Thaumcraft junkie. Adds a lot of cool things from previous version of Thaum.

Thaumic Infusion Adds a lot of infusions for world blocks. Like making a block emit light.

slidingmike commented 8 years ago

@Sansu11 Have you played with any of these mods yet? In a pack environment? Any known issues you could recall if there was any?

Sansu11 commented 8 years ago

@slidingmike The only two I haven't played in a pack environment are Gadomancy and Practical Logistics. Overall I didn't find any bugs, but I wasn't pushing mod interactions to see if I could force any.

Storage Silo Was hesitant to add this last suggestion as I know there's already a ton of storage options, but this one looks a fun alternative to AE2. Instead of using power to conserve space, it takes up space and uses no power. Requires Enderchests to get up and running so it isn't immediately available like StorageDrawers/JABBA.

demethan commented 8 years ago

@UnNinja

Project Red (world generation module) = probably Big Doors = I agree Extra Cells = I agree FTB Utilities = it will be Botanical Addons = probably

@Sansu11

Thaumic Energistics = probably Gadomancy = seems ok Practical Logistics = NO, unstable says the forum Thaumic Bases = seems fine Thaumic Infusion = seems to be only for 1.8.9, I don`t see 1.7.10

I would like to add

NoMoreRecipeConflict = fixes recipe conflict on the fly Tick Profiler to the server side download

slidingmike commented 8 years ago

Suggestion: Project Red Removal, MCICraft Addition

slidingmike commented 8 years ago

73 Suggestion: Gendustry Addition

slidingmike commented 8 years ago

69 Suggestion: Agricraft Addition, Magical Crops Removal

demethan commented 8 years ago

53 IC2 - RF api bridge. Suggestion: Addition

slidingmike commented 8 years ago

Removal: ReactorCraft or Big Reactors Addition: Advanced Generators

demethan commented 8 years ago

ReactorCraft stays Advanced Generator is already in BB

demethan commented 8 years ago

No more suggestions. Locked in