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DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
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DXX-Raytracer 1.1.0 Checklist
#13
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Contingencyy
opened
9 months ago
Contingencyy
commented
9 months ago
[x] NVIDIA crash fix on latest drivers (~December 2023)
[x] DXR Inline Raytracing
[x] AMD FSR 2.2 integration & quality modes
[x] Increased 200 FPS hard lock in player config to 999 FPS
[x] Tangents for texture overlays fix (community)
[x] Level geometry sometimes wrongly rotated fix (community)
[x] Texture compression with DDS files (adapt community implementation)
[x] Test DDS texture compression (especially super transparency, emissive, overlays)
[x] Overhaul options menu to be clearer to use
[x] Change back buffer count from 3 to 2 to reduce input lag a little bit
[x] Test AMD FSR with low FPS for ghosting
[x] Add output & render resolution to render debug menu
[x] Add FPS and frame time to render debug menu
[x] Check all materials for proper FSR2 reactive mask flags
[x] Test debug, release, and ship builds (both with DispatchRays and Inline)
[x] Prepare post (mention that without upscaling TAA is the better option)
[ ] Add guidelines for pull requests (reference images, testing, etc.)
[x] Release 1.1.0
[ ] Post post on Discord, but probably also Reddit and YouTube since the NVIDIA issue is very consistent on all cards with latest drivers
SamBoots
commented
5 months ago
So these seem to be all good right?