issues
search
BredaUniversityGames
/
DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
Other
216
stars
10
forks
source link
Quality of life enhancements for 1.0.1
#3
Closed
TheSandvichMaker
closed
10 months ago
TheSandvichMaker
commented
1 year ago
Just writing these down here for reference:
[x] Saving/loading of light settings for global lights and weapon lights.
[x] Fix behaviour in the material editor when trying to save a material with its parameters set to default.
[x] Add ability to change texture paths in material editor.
[x] Add options for configuring headlights.
[x] Add menu option for bilinear filtering.
[x] Fix NaNs that can show up in shading.
[x] Fix quick save loading
[x] End level cutscenes are not lit properly
[x] Spaceship in end-level cutscene is not visible
[x] Weapons seem to shoot at changing intervals
Seems to be a later fix of a source port, the OGL version from DXX-Retro does the same
[x] UAV barriers for ping-pong render targets do not work correctly
[x] Empty energy bar visible through UI elements
Just writing these down here for reference: