Closed josuenos closed 11 months ago
The
assignedPositionGeo
vsassignedPositionWorld
thing is weird and needs debugging more.assignedPositionGeo
should be giving(lat, lon, alt)
coords, which don't make sense to combine withvessel.transform.position
coords (which are worldspace coords). One reason it might appear to be working is that the floating origin for fast-moving vessels is almost always centred on the vessel, soassignedPositionGeo - vessel.transform.position
is actually justassignedPositionGeo
and that's somehow giving an appropriate direction if it appears to be behaving correctly.
I figured this out, it's fixed in 9ed2452.