Improve tgtcam tracking ability for moving/aerial targets
Fix lasers using wrong value for armor damage reduction calc
Fix clustermissiles launching copies of themselves instead of submunitions.
Fix clustermissiles not respecting submunition trigger distance.
Fix clustermissiles acting like reloadable missiles when not set up for reloading.
Fix Guidance Type None missiles not holding course.
GPS missiles now require a target cam or radar lock for GPS coords.
INS missiles can now use either radar or IRST tracking.
INS missiles now have datalink capability for mid-flight target coordinate updates, update rate clamped to Radar/IRST scan speed.
Fix error with Inertial guidance target prediction for non-updating missiles.
Fix Missiles having 10 armor instead of 2.
Adjust Fire/fuelLeak FX when in vacuum to make them relative to craft movement, not orbital vel
Fix SARH missiles that relock to a new target not updating their target vessel
Changd missile missed check, missiles now check if they have come withi 400m, are post-thrust, or are more than 1km behind target, and have exceeded a grace period of maxTurnRateDPS/15
Tightened up 'on target' threshold for dumbfiring missiles.
Add weapon deploy toggle in SPH/VAB to see where weapon will point when deployed