BrettRyland / BDArmory

Gun turrets and other weapon systems for KSP
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A way to separately control LightFx range and intensity from thermalRadius in NukeFX #613

Open Pasture1 opened 4 months ago

Pasture1 commented 4 months ago

When having nukes with large ranges the light that is produces can get out of hand quickly, this makes the game much harder to look at due to the extremely bright light that lasts a few seconds.

The best solution I could think of would be an easy to use control for the light range and intensity. The best way to implement this would likely be a number that could be changes the the part.cfg, similar to yield or thermalRadius

Another way would be a true-false toggle, once again in the part.cfg

Picture of excessively intense light: 20240209180710_1