Closed josuenos closed 2 days ago
Have you resolved the changes in the PR that Hatbat mentioned in https://discord.com/channels/720416076571082863/720423078533791854/1250429090914238536 . We can't use anything that comes from after he makes the license switch from CC-BY-SA to All Rights Reserved.
Yes, license is still CC-BY-SA, it has not switched yet.
I'm still seeing craft that are on escape trajectories switching back and forth between intercepting targets and correcting their orbit.
I think part of the issue with craft falling into atmospheres is the distinction between unsafe and dangerous orbits. In CheckOrbitDangerous
you're just checking whether the craft is below the minSafeAltitude
, while fixing the orbit due to CheckOrbitUnsafe
being true
is dependent on whether there's a nearby target to intercept.
The problem is then that if there's a nearby target, the vessel won't correct its orbit until it actually starts falling into the atmosphere, at which point it's basically too late (and requires the most Δv). I think changing the condition in CheckOrbitDangerous
to something like
return (o.altitude < minSafeAltitude) || (o.PeA < 0.8f * minSafeAltitude && o.timeToPe < o.timeToAp);
might help (i.e., already below the safe altitude or heading downwards with a periapsis 20% below the safe altitude).
AI / WM:
Weapons