BrettThePark / vvopensource

frameworks for working with OSC and MIDI data on OS X and iOS
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iOS SDKs don't compile #1

Open mrRay opened 11 years ago

mrRay commented 11 years ago

hi brett-

i just moved the "original" vvopensource project back to google code, and was surprised to see that you had forked vvopensource. i'm flattered you'd want to use my libs, thanks!

unfortunately, it looks like your branch doesn't compile under some circumstances- are you having problems getting the "official" repos (now located at https://github.com/mrRay/vvopensource ) compiling/working? i can certainly understand the desire/need to fork a project, but if i can save you some time by making changes in the trunk i'd be glad to help out!

cheers : : ray

BrettThePark commented 11 years ago

I originally forked from google code (which I dislike) to here as the google wasn't updated for newer sdk's and wouldn't compile for me. The code here was what I had changed to compile under 6.0. I'll likely abandon this fork now that you have an up to date version on github. Thank!

mrRay commented 11 years ago

hi brett-

"the google wasn't updated for newer sdk's and wouldn't compile for me."

sorry- when you imported it, i think the base project was linking against 10.5 or 10.6 for the mac frameworks, and probably an older version of the iOS SDK as well. right now, the mac frameworks in the base project are configured to compile against "latest SDK", so this should take care of some of the problems you probably ran into. for the record, this is potentially dangerous: always compiling against the "latest" SDK can lead to version conflicts if the compiled binary is run on older systems. if you don't have to support older versions of os x, you probably don't have to worry about this.

the iOS side of things is a little trickier: this project compiles SDKs which are automatically installed in ~/Library/SDKs, and in order to do this it has to compile separate "simulator" and "device" binaries, which means i can't just select "latest iOS SDK" in the build settings- i have to explicitly define the "simulator" SDK where appropriate. this probably caused problems for you too- here's how to change the SDK version (this movie should also be available off the project homepage now):

http://vidvox.com/rays_oddsnends/UpdatingVVOSC.mov

(if you have any suggestions on how to avoid this, i'd love to hear them!)

cheers : : ray