Fix for #101 - addresses new multi-stage protochunk world generation in 1.13.x, which basically makes 'fully cooked' chunks depend upon a 3 chunk radius of other chunks at various minimum states above 'empty' but potentially below 'loadable'. Not sure it'll cover 100% of corner cases, but should prevent the most common cases where the existing algorithm is consistently off with 1.13.x
Fix for #101 - addresses new multi-stage protochunk world generation in 1.13.x, which basically makes 'fully cooked' chunks depend upon a 3 chunk radius of other chunks at various minimum states above 'empty' but potentially below 'loadable'. Not sure it'll cover 100% of corner cases, but should prevent the most common cases where the existing algorithm is consistently off with 1.13.x