Brian-McG / Tempest-Trace

First-person freerunner game
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Re-enable ability to see own body #38

Closed Brian-McG closed 8 years ago

Brian-McG commented 8 years ago

I played around with this one a bit now.

  1. So using two avatars should work great, set one to layer Player one and one to layer Player two for each.
  2. You will need to modify movement class to update both animations.
  3. Disable head rendering for each player and try this so we can have shadow for head: http://answers.unity3d.com/questions/269292/having-an-invisible-object-that-casts-shadows.html
  4. Hand optimise position, rotation, scale, set random parts of body not visible etc for each animation state to look good

It looks pretty decent without any hand optimisation although run moves body too forward. It is a pity that you can't really see your arms too well though :disappointed: You also can't really see your feet when you slide. Maybe the hand optimisation can help correct some of that.

jacquesh commented 8 years ago

I have added an implementation for this, can people check it out and see what they think?

Brian-McG commented 8 years ago

Slightly unrelated, could we up the FOV on the player? To me, playing on 80 - 90 felt much better and far more immersive than 60. It will however require a bit of a re-tweak on hand optimisations.

Brian-McG commented 8 years ago

I think some touch ups are required:

jacquesh commented 8 years ago

Fixed the artifacts ( with b4da1f0) but regarding climb looking bad, what would you like to see?

Brian-McG commented 8 years ago

So the left hand seems to unnaturally come into view during a climb. A good example to see it is the orange wall near the stairs at building 2.

Brian-McG commented 8 years ago

Just another artefact, look straight down and climb a wall, you will see your own neck in view.

jacquesh commented 8 years ago

So to reiterate: what exactly do you expect to see? I realise that it looks a little strange but eh, thats what the animation does...it makes sense (to me at least) because I know what the animation is doing, so it doesn't look that strange, and there isn't very much I can do apart from moving/scaling the avatar and even that I can't do very much of without messing up other things (the setting its at currently was kept because its a reasonable balance of things looking cool/being able to see what your avatar is doing, and not having clipping and seeing the insides of things.

Brian-McG commented 8 years ago

I guess if you feel there is no issue with the hand, it is okay. The issue with climbing and seeing your full neck is not okay.