Brian-McG / Tempest-Trace

First-person freerunner game
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Lightmap artefacts #71

Closed Brian-McG closed 9 years ago

Brian-McG commented 9 years ago

untitled untitled untitled

jacquesh commented 9 years ago

If we can't fix these can we at least avoid them in the intro (I only watched the intro once...if these don't appear then ignore me)

Brian-McG commented 9 years ago

I don't want to change the intro path since getting the end timing correct is difficult. Is there a way to just disable lightmaps for intro? Intro goes right past first and second, 3rd is not that visible. I did turn the intensity of the point lights way down, they were all way way too bright. It may help fix the above issues

I guess what we can also do is just edit the light-map textures directly and fix up obvious artefacts.

jacquesh commented 9 years ago

No well its not a massive problem, but if it were easy to change the intro path then I'd do that, if (as you say) it isnt...then just leave it, I think its fine