Closed jacquesh closed 8 years ago
I do not agree, what I do think is that the 'Smoke Shield' around the player should be applied immediately when the player uses a smoke bomb not when the bomb explodes (as it currently is).
I think part of the 'skill' involved is timing it correctly that you can maximise that 'shield' time.
Unfortunately, I have not been able to fix the way in which the particle effect shader interacts with global fog shader.
Let me know if 2d2b21510995837569f588b3abcd01a23efe0885 has caused any artefacts or issues
If I use a smokebomb and then die, I should probably respawn with the ability to use that smoke bomb again. Possibly clear any existing smoke bombs when the player dies as well? I dunno.