Brian-McG / Tempest-Trace

First-person freerunner game
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Smoke bomb will not deploy due to thin geometry (Training Level) #78

Closed Brian-McG closed 9 years ago

Brian-McG commented 9 years ago

On the training level the geometry is too thin, the smoke bomb does not trigger.

The geometry needs to be made thicker.

Voodoodrood commented 9 years ago

While this is partially because of thin geometry, I also noticed that smoke bombs do not trigger on mesh colliders, which are used in for the cylinder building in the training level as well as the bowl building in the main game.

Brian-McG commented 9 years ago

Interesting, will take a look.

Brian-McG commented 9 years ago

I changed the implementation a bit to resolve this issue, drawback is that the smoke bomb is static when it reaches its deploy location. If for example that platform is moving the bomb will deploy at the position the platform was at when the bomb was thrown.

It should only affect elevator. The issue is fixable but I am not sure if it is worth fixing or not.