Remove the colliders from purely-visual geometry such as the black edge trimmings and the orange landing pad on building 2, they are 100% not needed (as far as I can tell?) and they break the climb checks because the horizontal check and the vertical check give back different colliders
Remove the colliders from purely-visual geometry such as the black edge trimmings and the orange landing pad on building 2, they are 100% not needed (as far as I can tell?) and they break the climb checks because the horizontal check and the vertical check give back different colliders