Brian-McG / Tempest-Trace

First-person freerunner game
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Unnecessary colliders break vault/climb/hang #80

Closed jacquesh closed 9 years ago

jacquesh commented 9 years ago

Remove the colliders from purely-visual geometry such as the black edge trimmings and the orange landing pad on building 2, they are 100% not needed (as far as I can tell?) and they break the climb checks because the horizontal check and the vertical check give back different colliders