Open BrickedGaming opened 2 years ago
import pygame.freetype
import random
from pygame.locals import *
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 600
FrameRateTick = 20
clock = pygame.time.Clock()
is_started = False
menu = True
class Button1():
def __init__(self):
self.image = pygame.image.load("Assets/StartButton.png").convert_alpha()
self.rect = self.image.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2))
self.clicked = False
def draw(self, screen):
screen.blit(self.image, self.rect)
action = False
pos = pygame.mouse.get_pos()
if self.rect.collidepoint(pos):
if pygame.mouse.get_pressed()[0] == 2 and self.clicked == False:
action = True
self.clicked = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
return action
class Button2():
def __init__(self):
self.image = pygame.image.load("Assets/StartButton.png").convert_alpha()
self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
self.clicked = False
def draw(self, screen):
screen.blit(self.image, self.rect)
action = False
pos = pygame.mouse.get_pos()
if self.rect.collidepoint(pos):
if pygame.mouse.get_pressed()[0] == 2 and self.clicked == False:
action = True
self.clicked = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
return action
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player, self).__init__()
self.surf = pygame.image.load("Assets/PlayersShip.png").convert()
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.rect = self.surf.get_rect()
def update(self, pressed_keys):
if pressed_keys[K_UP]:
self.rect.move_ip(0, -10)
jetsound.play()
if pressed_keys[K_DOWN]:
self.rect.move_ip(0, 10)
jetsound.play()
if pressed_keys[K_LEFT]:
self.rect.move_ip(-10, 0)
jetsound.play()
if pressed_keys[K_RIGHT]:
self.rect.move_ip(10, 0)
jetsound.play()
if pressed_keys[K_w]:
self.rect.move_ip(0, -10)
jetsound.play()
if pressed_keys[K_s]:
self.rect.move_ip(0, 10)
jetsound.play()
if pressed_keys[K_a]:
self.rect.move_ip(-10, 0)
jetsound.play()
if pressed_keys[K_d]:
self.rect.move_ip(10, 0)
jetsound.play()
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > SCREEN_WIDTH:
self.rect.right = SCREEN_WIDTH
if self.rect.top <= 0:
self.rect.top = 0
if self.rect.bottom >= SCREEN_HEIGHT:
self.rect.bottom = SCREEN_HEIGHT
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.surf = pygame.image.load("Assets/bombShells.png").convert()
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
self.speed = random.randint(5, 20)
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()
class Cloud(pygame.sprite.Sprite):
def __init__(self):
super(Cloud, self).__init__()
self.surf = pygame.image.load("Assets/clouds.png").convert()
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
# The starting position is randomly generated
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
def update(self):
self.rect.move_ip(-5, 0)
if self.rect.right < 0:
self.kill()
pygame.mixer.init()
pygame.init()
pygame.mixer.music.load("Assets/GameMusic.mp3")
pygame.mixer.music.play(loops=-1)
jetsound = pygame.mixer.Sound("Assets/JetSounds.mp3")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
ADDENEMY = pygame.USEREVENT + 1
pygame.time.set_timer(ADDENEMY, 250)
ADDCLOUD = pygame.USEREVENT + 2
pygame.time.set_timer(ADDCLOUD, 1000)
player = Player()
enemies = pygame.sprite.Group()
clouds = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
running = True
class Menu():
def __init__(self):
self.surf = pygame.image.load("Assets/SplashScreen.png")
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.start_button = Button1()
self.quit_button = Button2()
def draw_menu(self, screen):
screen.blit(self.surf, (0, 0))
menu = Menu()
# Main loop
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
elif event.type == QUIT:
running = False
if is_started == True:
if event.type == ADDENEMY:
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
elif event.type == ADDCLOUD:
new_cloud = Cloud()
clouds.add(new_cloud)
all_sprites.add(new_cloud)
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
if pygame.sprite.spritecollideany(player, enemies):
player.kill()
jetsound.stop()
pygame.quit()
running = False
screen.fill((135, 206, 250))
if is_started == True:
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
screen.blit(player.surf, player.rect)
pressed_keys = pygame.key.get_pressed()
enemies.update()
clouds.update()
player.update(pressed_keys)
elif is_started == False:
menu.draw_menu(screen)
if menu.start_button.draw(screen):
is_started = True
if menu.quit_button.draw(screen):
running = False
pygame.display.flip()
clock.tick(FrameRateTick)