Open damusss opened 2 years ago
import pygame.freetype import random from pygame.locals import * SCREEN_WIDTH = 700 SCREEN_HEIGHT = 600 FrameRateTick = 20 clock = pygame.time.Clock() is_started = False class Button1(): def __init__(self): self.image = pygame.image.load("Assets/StartButton.png").convert_alpha() self.rect = self.image.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2)) self.clicked = False def draw(self, screen): screen.blit(self.image, self.rect) action = False pos = pygame.mouse.get_pos() if self.rect.collidepoint(pos): if pygame.mouse.get_pressed()[0] and self.clicked == False: action = True self.clicked = True if not pygame.mouse.get_pressed()[0]: self.clicked = False return action class Button2(): def __init__(self): self.image = pygame.image.load("Assets/QuitButton.png").convert_alpha() self.rect = self.image.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2+100)) self.clicked = False def draw(self, screen): screen.blit(self.image, self.rect) action = False pos = pygame.mouse.get_pos() if self.rect.collidepoint(pos): if pygame.mouse.get_pressed()[0] and self.clicked == False: action = True self.clicked = True if not pygame.mouse.get_pressed()[0]: self.clicked = False return action class Player(pygame.sprite.Sprite): def __init__(self): super(Player, self).__init__() self.surf = pygame.image.load("Assets/PlayersShip.png").convert() self.surf.set_colorkey((0, 0, 0), RLEACCEL) self.rect = self.surf.get_rect() def update(self, pressed_keys): if pressed_keys[K_UP]: self.rect.move_ip(0, -10) jetsound.play() if pressed_keys[K_DOWN]: self.rect.move_ip(0, 10) jetsound.play() if pressed_keys[K_LEFT]: self.rect.move_ip(-10, 0) jetsound.play() if pressed_keys[K_RIGHT]: self.rect.move_ip(10, 0) jetsound.play() if pressed_keys[K_w]: self.rect.move_ip(0, -10) jetsound.play() if pressed_keys[K_s]: self.rect.move_ip(0, 10) jetsound.play() if pressed_keys[K_a]: self.rect.move_ip(-10, 0) jetsound.play() if pressed_keys[K_d]: self.rect.move_ip(10, 0) jetsound.play() if self.rect.left < 0: self.rect.left = 0 if self.rect.right > SCREEN_WIDTH: self.rect.right = SCREEN_WIDTH if self.rect.top <= 0: self.rect.top = 0 if self.rect.bottom >= SCREEN_HEIGHT: self.rect.bottom = SCREEN_HEIGHT class Enemy(pygame.sprite.Sprite): def __init__(self): super(Enemy, self).__init__() self.surf = pygame.image.load("Assets/bombShells.png").convert() self.surf.set_colorkey((0, 0, 0), RLEACCEL) self.rect = self.surf.get_rect( center=( random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100), random.randint(0, SCREEN_HEIGHT), ) ) self.speed = random.randint(5, 20) def update(self): self.rect.move_ip(-self.speed, 0) if self.rect.right < 0: self.kill() class Cloud(pygame.sprite.Sprite): def __init__(self): super(Cloud, self).__init__() self.surf = pygame.image.load("Assets/clouds.png").convert() self.surf.set_colorkey((0, 0, 0), RLEACCEL) # The starting position is randomly generated self.rect = self.surf.get_rect( center=( random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100), random.randint(0, SCREEN_HEIGHT), ) ) def update(self): self.rect.move_ip(-5, 0) if self.rect.right < 0: self.kill() pygame.mixer.init() pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) ADDENEMY = pygame.USEREVENT + 1 pygame.time.set_timer(ADDENEMY, 250) ADDCLOUD = pygame.USEREVENT + 2 pygame.time.set_timer(ADDCLOUD, 1000) jetsound = pygame.mixer.Sound("Assets/JetSounds.mp3") player = Player() enemies = pygame.sprite.Group() clouds = pygame.sprite.Group() all_sprites = pygame.sprite.Group() all_sprites.add(player) running = True class Menu(): def __init__(self): self.surf = pygame.image.load("Assets/SplashScreen.png") self.rect = self.surf.get_rect(topleft=(0,0)) self.start_button = Button1() self.quit_button = Button2() def draw_menu(self, screen): screen.blit(self.surf, self.rect) menu = Menu() # Main loop while running: for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_ESCAPE: running = False elif event.type == QUIT: running = False if is_started == True: if event.type == ADDENEMY: new_enemy = Enemy() enemies.add(new_enemy) all_sprites.add(new_enemy) elif event.type == ADDCLOUD: new_cloud = Cloud() clouds.add(new_cloud) all_sprites.add(new_cloud) for entity in all_sprites: screen.blit(entity.surf, entity.rect) if pygame.sprite.spritecollideany(player, enemies): player.kill() pygame.quit() jetsound.stop() running = False screen.fill((135, 206, 250)) if is_started == True: for entity in all_sprites: screen.blit(entity.surf, entity.rect) screen.blit(player.surf, player.rect) pressed_keys = pygame.key.get_pressed() enemies.update() clouds.update() player.update(pressed_keys) elif is_started == False: menu.draw_menu(screen) if menu.start_button.draw(screen): is_started = True if menu.quit_button.draw(screen): running = False pygame.display.flip() clock.tick(FrameRateTick)