BricksVR-Modding / BricksVR-Rebuilt

A community driven project to restore updates back to BricksVR.
MIT License
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Dynamic Occlusion Culling #5

Open ATXLtheAxolotl opened 1 year ago

ATXLtheAxolotl commented 1 year ago

This could be useful for larger rooms whos performance might not be good.

zakmasood commented 1 year ago

DOC is a complex task, effective implementation is critical to game performance when dealing with larger rooms. Another good performance booster would be some sort of LOD system, not exactly sure how this would work but we could try to find an implementation.

A simple DOC implementation would look something like this:

Again this is a very simple DOC implementation, ofc use case varies, and this would be interesting to implement on a specific basis, I may have some ideas I would like to discuss, maybe direction-biased occlusion? Something like figuring out what direction the player is facing and occlude bricks outside of the view of the player.

Idk I just code