Describe the bug
When a rigid element is added to the model, then after solve displacements are NaN
To Reproduce
This is the code We've used and caused wrong result/ runtime error
var model = StructureGenerator.Generate3DTetrahedralElementGrid(3, 3, 70);
var e = 210e9;
foreach (var elm in model.Elements)
{
if(elm is TetrahedronElement)
{
var tet = elm as TetrahedronElement;
tet.Material = new Materials.UniformIsotropicMaterial(e, 0.25);
}
}
var dx = model.Nodes.Max(i => i.Location.X) - model.Nodes.Min(i => i.Location.X);
var dy = model.Nodes.Max(i => i.Location.Y) - model.Nodes.Min(i => i.Location.Y);
var dz = model.Nodes.Max(i => i.Location.Z) - model.Nodes.Min(i => i.Location.Z);
var l = dz;// model.Nodes.Max(i => i.Location.Z);
var cnt = model.Nodes.Where(i => i.Location.Z == l);
var f = 1e7;
var I = dy * dx * dx * dx / 12;
var rigid = new MpcElements.RigidElement_MPC() { UseForAllLoads = true };
foreach (var node in cnt)
{
node.Loads.Add(new NodalLoad(new Force(f / cnt.Count(), 0, 0, 0, 0, 0)));
rigid.Nodes.Add(node);
}
model.MpcElements.Add(rigid);
model.Trace.Listeners.Add(new ConsoleTraceListener());
model.Solve_MPC();
var delta = f * l * l * l / (3 * e * I);
var t = cnt.FirstOrDefault().GetNodalDisplacement();
var ratio = delta / t.DX;
Expected behavior
The displacements should not be Na
Describe the bug When a rigid element is added to the model, then after solve displacements are
NaN
To Reproduce This is the code We've used and caused wrong result/ runtime error
Expected behavior The displacements should not be Na