RotateObject does not rotate the object by the required degrees, and instead just sets the rotation to the same global direction no matter the current Rotation of the GO's transform.
This was tested with a GO that uses a CharacterController component.
Type of Bug
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[ ] Visual
[ ] Physics
[ ] Audio
[ ] Particles
[ ] Resource Management & Save/Load
[ ] Materials
[ ] Components
[ ] Game Objects
[ ] UI/UX
[ ] Other
Severity
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[ ] Crash
[ ] Game stopper/slower
[ ] Cosmetic
Reproduction
Steps to reproduce the behavior:
Frequency
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Bug Description
RotateObject does not rotate the object by the required degrees, and instead just sets the rotation to the same global direction no matter the current Rotation of the GO's transform.
This was tested with a GO that uses a CharacterController component.
Type of Bug
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Severity
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Reproduction
Steps to reproduce the behavior:
Frequency
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Conduct
Expected result:
Actual result:
Screenshots and Illustrations:
Build
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Observations and Additional Information