Closed joeShuff closed 7 years ago
Ah yes good point. Well remembered. I'll add a Suspect into the snapshot that will store the victim
yeah, and maybe do the same for the killer, then we dont have to have a for loop to check for the killer like you have in #99
Will do
Can this be checked please?
I'll have a look now
If I understand this right, this will break the part in #99 that displays who the victim is. Another solution would be to pass the victim and killer to the game snapshot as seperate parameters, as well as a parameter for the rest of the characters (maybe include the killer in this list as well for simplicity)