Closed jeffom closed 7 years ago
Sounds like an issue with files not getting checked in or serialized properly, I'll double check what a fresh clone of the repo looks like on my end.
Also which version of Unity are you using?
Hi, I'm using Unity 5.3.5p7
Also I tried to build the scene using an iOS device, but the glowing effect just stays white and it only shows on the cylinder, do you know why?
Can't speak to how this would work on mobile. The code uses Mouse Enter/Exit messages and wasn't intended to use out-of-box on mobile.
I modified the GlowObject to always show the glow
The project will only open properly in Unity versions 5.5 or later. Confirmed that objects names appear blank and scene does not function in Unity 5.3 , because presumably Unity does not support backwards compatibility.
Closing this issue.
I cloned the repository and tried to play the cmd_buffer_variant scene, all objects names were empty and I couldnt play the scene right after cloning. So after setting up the mats and scene i tried to play it but it only showed a purple blur ( i think that the texture was not set correctly to for the blurr ), could I have more instructions about the configuration of the scene and the glow controller to make my scene work?