Closed zombye closed 8 years ago
That operation can be replicated by dividing by -direction.z: vec3 interval = direction * stepSize / -direction.z;
Just pushed this into the dev branch.
Any idea how to merge into a different branch? We've moved to the dev branch for now (master currently just there to keep people from complaining about no PBR).
Just noticed that I was putting a .z where I shouldn't. Guess it works on most drivers since there hasn't been an issue reported about it, but glslangValidator says it's wrong.
Also, I think using the command line might allow you to merge into a different branch, but otherwise it is simply merged to where the person making the pull request puts it.
…now work correctly.