Open xeoshow opened 8 years ago
Hi Jason,
I mainly programmed this library for mobile devices, that means for Google Cardboard etc.. The Youtube video shows the VRDemo application on my phone (Nexus 4) which is mounted in a Google Cardboard (Tbh not the original one but a more robust "clone" out of plastic. But there should be no difference).
However, that doesn´t mean that it would be not possible to use it for "real" VR Glasses with screens.
In my opinion, my main "achievement" in this library was, that the rotations and translations work properly and that the rendering interface is not too complicated.
The VRCamera renders both "eyes" into two seperate FrameBuffer
s. In the current state, the VRCamera gets the "Texture"s of both FrameBuffer
s and simply renders them on a standard Batch
next to each other, which is works for Google Cardboard.
I don´t know exactly how you programm for "real" VR Glasses like the HTC Vive since i don´t own one, but if you know how it works, you simply have to edit the VRCamera
´s render
method and you will have no problem to get my library working with them because you get both eyes as a seperate Texture
.
Best regards, Brummi.
Hi,
This looks like a very good project. Just would like to know if it support google cardboard, HTC Vive, Oculus? Or Which VR hardwares are supported?
Thanks!
Best regards, Jason