Closed BrunoLevy closed 10 months ago
gotcha red vertex exists as an original vertex of A, and as an intersection between an edge of B and an edge of C
Added post-processing loop that queries the global vertex map with all existing vertices and that merges them in case of a match.
fails (just keeps a couple of triangles instead of only removing the internal boundaries) where
three_cubes.obj
is hereThere are duplicated triangles after mesh intersection. So the global vertex map / the comparison function might be bugged ? nope (see below)
expansion_nt
andexact_nt
ratio_compare()
? Nope (problem still there when commenting-out)