BrunoLevy / geogram

a programming library with geometric algorithms
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When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh? #120

Closed fourdimension closed 2 months ago

fourdimension commented 12 months ago

It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?

I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.

https://github.com/alicevision/geogram/issues/1

BrunoLevy commented 11 months ago

(I'm sorry I am a bit slow to answer, need to finish a batch of changes / bugfixes then I'll come back to you right after).