Closed BrunoLevy closed 6 months ago
The shader had a #if (GLUP_PRIMITIVE != GLUP_THICK_LINES)
statement, and GLUP_PRIMITIVE
was not defined (and GLSL was silently ignoring this). Fixed by declaring GLUP_PRIMITIVE
in GLUP_context.cpp
, in Context::primitive_declaration()
.
Lines clipping does not work for mesh of polygonal facets with GLUP150 and GLUP440 (but it works with GLUPES2), Other wide lines are correctly clipped. Other lines of width 1 are not correctly clipped.