Open jaredmagnusson opened 1 month ago
Hello,
Yes, I should probably expose locate()
to the public API, so the easiest way is to inherit and access the protected method as you suggested, but there is a little "gotcha": locate()
needs the infinite tetrahedra (that connect all vertices of the convex hull to a virtual "vertex at infinity") for working (call set_keep_infinite(true)
). If you do not want to keep the infinite tetrahedra, then it is possible to implement a locate()
function but it requires a bit of work.
This is the reason why I did not let locate()
in the public API.
This is good to know thank you. Is there a limitation to having keep_infinite
enabled? The behavior of locate()
returning -1 if a point lies outside the convex hull would be just fine
Hello! Is there a public method to determine which tetrahedron a given point resides in? Or a way to call
Delaunay3D:locate
directly? I'm looking to do some linear interpolation.Some workarounds I see are:
nearest_vertex
for some point P then callget_neighbors
on that vertex to get the list of cells around point P. Then check each of those cells to determine if P is in them. this seems a little indirect and perhaps costly?locate
that way