Open BrunoLevy opened 1 year ago
GLUPES2 is used by
GLSL 3.3 (or at least 1.5) is probably supported everywhere now. Then we could get rid of a lot of code in geogram-gfx.
On my old phone (Galaxy Note 8), OpenGL ES 1.3 is supported, but geometry shaders seem to be implemented by a software fallback (super slow), so it is probably better to keep GLUPES2 for now...
GLUPES2 is used by
GLSL 3.3 (or at least 1.5) is probably supported everywhere now. Then we could get rid of a lot of code in geogram-gfx.