GLSL crashes when compiling / using the shader for points as little spheres.
Workaround (in Graphite): activate OpenGL exceptions (in Advanced tab of the preferences)
To avoid slowing down things with the log of all shaders, one can make dump_program_source_with_line_numbers() return
directly (in geogram_gfx/basic/GLSL.cpp)
GLSL crashes when compiling / using the shader for points as little spheres. Workaround (in Graphite): activate OpenGL exceptions (in Advanced tab of the preferences) To avoid slowing down things with the log of all shaders, one can make
dump_program_source_with_line_numbers()
return directly (ingeogram_gfx/basic/GLSL.cpp
)