BrunoLevy / geogram

a programming library with geometric algorithms
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GLSL crash on AMD Radeon (Ryzen) #85

Open BrunoLevy opened 1 year ago

BrunoLevy commented 1 year ago

GLSL crashes when compiling / using the shader for points as little spheres. Workaround (in Graphite): activate OpenGL exceptions (in Advanced tab of the preferences) To avoid slowing down things with the log of all shaders, one can make dump_program_source_with_line_numbers() return directly (in geogram_gfx/basic/GLSL.cpp)