Closed M4rkoHR closed 1 year ago
I implemented nearest neighbor scaling functionality using LUTs generated during I_InitGraphics.
This should be just as fast as scaling to 80x50 while keeping the use of the entire display. It's using 256B of memory.
Thanks ! Merged Pushed a new version, with further optimizations (delta-encoded / shifted resizing tables, avoid per-pixel multiplications, overlap wait SPI / increment pointer)
I implemented nearest neighbor scaling functionality using LUTs generated during I_InitGraphics.
This should be just as fast as scaling to 80x50 while keeping the use of the entire display. It's using 256B of memory.