Bryan-Legend / dragon-forge

Dragon Forge is a base-building adventure game about managing massive amounts of resources by foraging and crafting. Born a dragon in a cursed land, you must work to lift the curse by creating abundance.
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crash report #150

Closed sarinjthorn closed 2 years ago

sarinjthorn commented 2 years ago

Previous player log:

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/Dragon Forge_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/MonoBleedingEdge/etc' Initialize engine version: 2021.3.0f1 (6eacc8284459) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/Dragon Forge_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 745 (ID=0x1382) Vendor: NVIDIA VRAM: 4053 MB Driver: 30.0.15.1259 Begin MonoManager ReloadAssembly

Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "IrregularStoneE_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "IrregularStoneE_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Stonewall_1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 0.527500 ms Dragon Forge Version 1.0.8171.19151 Starting game mode The Curse Attack trigger Attack Trigger Front (1) need a Collider Loading save game Save Slot 1 Starting Quest The Curse Starting Quest The Dragon Forge OK NullReferenceException: Object reference not set to an instance of an object at Legend.Level.TeleportPlayer (UnityEngine.Transform target) [0x0000d] in <3528e2d0ed784d77b4598e827737fa47>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in :0 at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in :0 at UnityEngine.Timeline.SignalReceiver.OnNotify (UnityEngine.Playables.Playable origin, UnityEngine.Playables.INotification notification, System.Object context) [0x00036] in :0 Saving to Dragon Forge - 1.sav Setting up 4 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [128.0 KB-256.0 KB]: 1329 frames, [256.0 KB-0.5 MB]: 1626 frames, [0.5 MB-1.0 MB]: 460 frames, [1.0 MB-2.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 7.8 MB Peak Allocated Bytes 7.8 MB Overflow Count 25 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 324 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 500.0 KB Peak Allocated Bytes 498.0 KB Overflow Count 148 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 150.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 118.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 260.0 KB Peak Allocated Bytes 203.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 154.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 91.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 39.5 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 131.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 154.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 8208 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 6 Subsections = 6144 buckets. Failed count: 342983 32B: 29 Subsections = 14848 buckets. Failed count: 312128 48B: 93 Subsections = 31744 buckets. Failed count: 813741 64B: 43 Subsections = 11008 buckets. Failed count: 146019 80B: 31 Subsections = 6348 buckets. Failed count: 28674 96B: 2 Subsections = 341 buckets. Failed count: 15288 112B: 33 Subsections = 4827 buckets. Failed count: 118589 128B: 19 Subsections = 2432 buckets. Failed count: 153524 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [256.0 MB-0.50 GB]: 3417 frames Requested Block Size 16.0 MB Peak Block count 19 Peak Allocated memory 288.0 MB Peak Large allocation bytes 20.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [128.0 MB-256.0 MB]: 3416 frames, [256.0 MB-0.50 GB]: 1 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 275.4 MB Peak Large allocation bytes 73.8 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 6 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 10 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 18 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 6 Subsections = 6144 buckets. Failed count: 342983 32B: 29 Subsections = 14848 buckets. Failed count: 312128 48B: 93 Subsections = 31744 buckets. Failed count: 813741 64B: 43 Subsections = 11008 buckets. Failed count: 146019 80B: 31 Subsections = 6348 buckets. Failed count: 28674 96B: 2 Subsections = 341 buckets. Failed count: 15288 112B: 33 Subsections = 4827 buckets. Failed count: 118589 128B: 19 Subsections = 2432 buckets. Failed count: 153524 [ALLOC_GFX_MAIN] Peak usage frame count: [256.0 MB-0.50 GB]: 3417 frames Requested Block Size 16.0 MB Peak Block count 20 Peak Allocated memory 317.6 MB Peak Large allocation bytes 21.3 MB [ALLOC_GFX_THREAD] Peak usage frame count: [256.0 MB-0.50 GB]: 3416 frames, [0.50 GB-1.00 GB]: 1 frames Requested Block Size 16.0 MB Peak Block count 24 Peak Allocated memory 0.63 GB Peak Large allocation bytes 277.4 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 15 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 6 Subsections = 6144 buckets. Failed count: 342983 32B: 29 Subsections = 14848 buckets. Failed count: 312128 48B: 93 Subsections = 31744 buckets. Failed count: 813741 64B: 43 Subsections = 11008 buckets. Failed count: 146019 80B: 31 Subsections = 6348 buckets. Failed count: 28674 96B: 2 Subsections = 341 buckets. Failed count: 15288 112B: 33 Subsections = 4827 buckets. Failed count: 118589 128B: 19 Subsections = 2432 buckets. Failed count: 153524 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 3417 frames Requested Block Size 4.0 MB Peak Block count 20 Peak Allocated memory 78.1 MB Peak Large allocation bytes 2.1 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [256.0 MB-0.50 GB]: 3417 frames Requested Block Size 4.0 MB Peak Block count 101 Peak Allocated memory 452.7 MB Peak Large allocation bytes 85.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 6 Subsections = 6144 buckets. Failed count: 342983 32B: 29 Subsections = 14848 buckets. Failed count: 312128 48B: 93 Subsections = 31744 buckets. Failed count: 813741 64B: 43 Subsections = 11008 buckets. Failed count: 146019 80B: 31 Subsections = 6348 buckets. Failed count: 28674 96B: 2 Subsections = 341 buckets. Failed count: 15288 112B: 33 Subsections = 4827 buckets. Failed count: 118589 128B: 19 Subsections = 2432 buckets. Failed count: 153524 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [4.0 KB-8.0 KB]: 26 frames, [8.0 KB-16.0 KB]: 3390 frames, [16.0 KB-32.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 16.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [256.0 KB-0.5 MB]: 3417 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 400.7 KB Peak Large allocation bytes 0 B
sarinjthorn commented 2 years ago

"other" player log

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/Dragon Forge_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/MonoBleedingEdge/etc' Initialize engine version: 2021.3.0f1 (6eacc8284459) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Dragon Forge/Dragon Forge_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 745 (ID=0x1382) Vendor: NVIDIA VRAM: 4053 MB Driver: 30.0.15.1259 Begin MonoManager ReloadAssembly

Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "IrregularStoneE_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "IrregularStoneE_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Stonewall_1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 0.507600 ms Dragon Forge Version 1.0.8171.19151 Starting game mode The Curse Attack trigger Attack Trigger Front (1) need a Collider Loading save game Save Slot 1 Saving to Dragon Forge - 1.sav Saving to Dragon Forge - 1.sav Saving to Dragon Forge - 1.sav OK NullReferenceException: Object reference not set to an instance of an object at MalbersAnimationsExtensions.IsPrefab (UnityEngine.GameObject go) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.Stop_Effects (System.Collections.Generic.List`1[T] effects) [0x00031] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.Effect_Stop (System.Int32 ID) [0x00025] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.StopEffect (System.Int32 ID) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <6073cf49ed704e958b8a66d540dea948>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <6073cf49ed704e958b8a66d540dea948>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <6073cf49ed704e958b8a66d540dea948>:0 at MalbersAnimationsExtensions.InvokeWithParams (UnityEngine.MonoBehaviour sender, System.String method, System.Object args) [0x00054] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.OnAnimatorBehaviourMessage (System.String message, System.Object value) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.MesssageItem.DeliverAnimListener (MalbersAnimations.IAnimatorListener listener, System.Boolean debug) [0x00070] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.MessagesBehavior.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller) [0x000cb] in <3528e2d0ed784d77b4598e827737fa47>:0 Saving to Dragon Forge - 1.sav Saving to Dragon Forge - 1.sav OK NullReferenceException: Object reference not set to an instance of an object at MalbersAnimationsExtensions.IsPrefab (UnityEngine.GameObject go) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.Stop_Effects (System.Collections.Generic.List`1[T] effects) [0x00031] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.Effect_Stop (System.Int32 ID) [0x00025] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.StopEffect (System.Int32 ID) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <6073cf49ed704e958b8a66d540dea948>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <6073cf49ed704e958b8a66d540dea948>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <6073cf49ed704e958b8a66d540dea948>:0 at MalbersAnimationsExtensions.InvokeWithParams (UnityEngine.MonoBehaviour sender, System.String method, System.Object args) [0x00054] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.EffectManager.OnAnimatorBehaviourMessage (System.String message, System.Object value) [0x00000] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.Utilities.MesssageItem.DeliverAnimListener (MalbersAnimations.IAnimatorListener listener, System.Boolean debug) [0x00070] in <3528e2d0ed784d77b4598e827737fa47>:0 at MalbersAnimations.MessagesBehavior.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller) [0x000cb] in <3528e2d0ed784d77b4598e827737fa47>:0 Saving to Dragon Forge - 1.sav Saving to Dragon Forge - 1.sav Saving to Dragon Forge - 1.sav d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
Bryan-Legend commented 2 years ago

https://devblogs.microsoft.com/pix/download/

Bryan-Legend commented 2 years ago

https://forum.unity.com/threads/game-crash-with-error-d3d11-failed-to-lock-buffer.877744/

Bryan-Legend commented 2 years ago

887a0005 means gpu driver crashed