Dragon Forge is a base-building adventure game about managing massive amounts of resources by foraging and crafting. Born a dragon in a cursed land, you must work to lift the curse by creating abundance.
However,
I think somehow giving enemies priority over resources with the auto targeting system would be good. Especially in thick areas like the forest, it's hard sometimes to hit enemies rather than resources, which may frustrate players in difficult fights.
Game is 100% playable without this change.
However, I think somehow giving enemies priority over resources with the auto targeting system would be good. Especially in thick areas like the forest, it's hard sometimes to hit enemies rather than resources, which may frustrate players in difficult fights.